v0.102.0..v0.103.0: VRM-1.0 RC¶
1.0¶
[#1779] Add the
GenerateControlRig
option to VRM 1.0 Importer.[#1777] Remove the VRM 1.0 importer option about the normalization of node transforms.
[#1776] Change access modifiers, Add methods, about ControlRig
[#1775] Refactoring about ControlRig
[#1774] Rename class names about FKRetarget into ControlRig
[#1768] Feature10/fk retarget
[#1763] [1.0] AimConstraint の修正
[#1762] [1.0] LookAt を正規化しないことに対応させました
[#1751] [VRM 1.0] プロシージャルな Expression に isBinary の設定が反映されていなかったバグを修正
Optimization¶
Other¶
[#1782] add LoadPathAsync
[#1773] UniVRM-0.103.0
[#1765] glTFTexture.source type to int?
[#1756] WebGLの動作確認
[#1764] エラーメッセージを改善
[#1769] Remove multi-frame profiler sample
[#1761] Unity公式モジュールの依存関係が不足している問題を修正
[#1757] BlendShapeClipが削除された後に様々な場所でエラーが出る問題を修正
[#1759] arrays size must match mesh vertex count
[#1752] UniVRM-0.102.1
[#1750] UniVRM-0.102.0