v0.96.0: ⚠️ ReadMesh¶
0.x¶
1.0¶
[#1542] skip empty mesh
[#1533] add custom editor
[#1536] [1.0] サンプルに async togle を追加
[#1531] Fix/system numerics to unityengine
[#1550] System.Numerics.Matrix4x4 to UnityEngine.Matrix4x4
[#1546] VRM1.0でSpringBone.centerが正常に動いていないバグを修正
[#1519] Vrm10Storageを分解
[#1520] Define & Implements error & cancel handling explicitly about High-level VRM1.0 Loader API.
[#1499] VrmLib の整理
other¶
[#1551] UnitTest の修正
[#1549] add null check
[#1548] UniVRM-0.96.0
[#1547] sample を変更に追随
[#1528] dispose
[#1523] SpanLike を NativeArray で置き換える
[#1525] null index check
[#1524] Dispose 忘れ
[#1517] Docs/update po
[#1516] update release notes v0.79 - v0.85
[#1514] リリースノートの英語カタログ
[#1513] Docs/gltfdata dispose
[#1512] UniVRM-0.95.1
[#1511] Dispose 呼び忘れ