v0.41¶
※Important Information※¶
Major Updates:¶
[Exporter] Corrected exported normal map (for DXT5)
[Exporter] Fixed bugs that material parameters were gone when exporting VRM at runtime (for ShaderProperty that cannot be enumerated)
[BlendShape] Fixed bugs that the list was missing when BlendShapeClip was deleted
[BlendShape] Manipulation of UV value of Material Animation
[BLendShape] Added a function to move horizontally with MainTex_ST_S / move vertically with Matex_ST_T
[BLendShape] When adding new BlendShapeClip, the file name can be put into BlendShapeName
[SpringBoneColliderGroup] Enhanced NullCheck
Editor Updates:¶
[Editor] Added version# in VRM menu
[Editor] Added git hash to unitypackage file name
[Editor] Added UnitTest
API Updates:¶
[Importer] Added the argument: show. Now you can choose to undisplay VRM model when VrmImporter.LoadVrmAsync is ended
[Importer] Extended code that relies on unpacking textures in the same path as glb
[Importer] Change Task's version check from
UNITY_2018_1_OR_NEWER
toUNITY_2017_1_OR_NEWER
[Exporter] Organized interface
GameObject m_model;
string path;
var vrm = VRMExporter.Export(m_model);
var bytes = vrm.ToGlbBytes();
File.WriteAllBytes(path, bytes);
[UniGLTF] Changed the implementation method of extension from inheritance to partial class
Added [BlendShapeProxy]
public void SetValues(IEnumerable<KeyValuePair<BlendShapeKey, float>> values)
Renamed UniTask => DepthFirstScheduler