UniHumanoid¶
Unity humanoid utility with bvh importer.
BVH runtime loader¶
var context = new BvhImporterContext();
context.Parse(path);
context.Load(); // create Skeleton hierarchy and mesh for visualize
GameObject root = context.Root;
RuntimeLoader¶
Scenes/RuntimeBvhLoader.unity
RuntimeLoader and PoseTransfer¶
Load BVH and transfer pose to any model with humanoid avatar.
Scenes/PoseTransfer.unity
Load bvh and create prefab with AnimationClip¶
Drop bvh file to Assets folder. Then, AssetPostprocessor import bvh file.
create a hierarchy prefab
create a humanoid Avatar
create a legacy mode AnimationClip
create a skinned mesh for preview
Instanciate prefab to scene.
That object can play.
BoneMapping¶
This script help create human avatar from exist GameObject hierarchy. First, attach this script to root GameObject that has Animator.
Next, setup below.
model position is origin
model look at +z orientation
model root node rotation is Quatenion.identity
Set hips bone.
press Guess bone mapping. If fail to guess bone mapping, you can set bones manually.
Optional, press Ensure T-Pose. Create avatar.
These humanoids imported by UniGLTF and created human avatar by BoneMapping.
Download BVH files¶
https://sites.google.com/a/cgspeed.com/cgspeed/motion-capture
http://mocapdata.com/
http://www.thetrailerspark.com/download/Mocap/Packed/EYES-JAPAN/BVH/