v0.108.0: Fixed an error when importing directly under Assets¶
🐛 Bug fixes¶
[#1941] [107]Directly under Assets Fixed exception when placing vrm
gltf¶
[#1949] Implement interleaved vertex layout with byteStride
openxr¶
material refactoring¶
[#1945] Specify a Shader instead of a string in MaterialDescriptor.
[#1944] Remove concrete VRM shader’s info from UniGLTF.
[#1942] Refactor MaterialDesciptorGenerator
[#1926] Migrate baseColorFactor of older VRM files
[#1921] Rename material importer class names.
Merge branch ‘master’ of https://github.com/vrm-c/UniVRM into refactorMaterialImport
[#1920] Fix the error of emissiveFactor when importing into URP Lit shader.
others¶
[#1943] UniVRM-0.108.0
[#1946] fix test
[#1947]
help wanted
Close Label Timed[#1939] Use
new ArraySegment<byte>(Array.Empty<byte>())
instead ofdefault(ArraySegment<byte>)
[#1938] Omission of correction
[#1925] DetectInvalidCharacters test fails on non-Windows. Delete the test itself because the method under test is no longer used
[#1924] Fix the compilation error on a non-windows environment
[#1928] Make AnimationClips Load Dispersed Over Multiple Frames
[#1919] Release UniVRM-0.107.0