v0.108.0: Fixed an error when importing directly under Assets

🐛 Bug fixes

  • [#1941] [107]Directly under Assets Fixed exception when placing vrm

gltf

  • [#1949] Implement interleaved vertex layout with byteStride

openxr

  • [#1937] Fix10/fix openxr rig

  • [#1933] [1.0] Generate ControlRig corresponding to XR_EXT_hand_tracking Rotation

material refactoring

  • [#1945] Specify a Shader instead of a string in MaterialDescriptor.

  • [#1944] Remove concrete VRM shader’s info from UniGLTF.

  • [#1942] Refactor MaterialDesciptorGenerator

  • [#1926] Migrate baseColorFactor of older VRM files

  • [#1921] Rename material importer class names.

  • Merge branch ‘master’ of https://github.com/vrm-c/UniVRM into refactorMaterialImport

  • [#1920] Fix the error of emissiveFactor when importing into URP Lit shader.

others

  • [#1943] UniVRM-0.108.0

  • [#1946] fix test

  • [#1947] help wanted Close Label Timed

  • [#1939] Use new ArraySegment<byte>(Array.Empty<byte>()) instead of default(ArraySegment<byte>)

  • [#1938] Omission of correction

  • [#1925] DetectInvalidCharacters test fails on non-Windows. Delete the test itself because the method under test is no longer used

  • [#1924] Fix the compilation error on a non-windows environment

  • [#1928] Make AnimationClips Load Dispersed Over Multiple Frames

  • [#1919] Release UniVRM-0.107.0