v0.100.0..v0.101.0: Problems with the combination of zero bone weights and root bones

API

  • Reinitialize BlendShapeProxy.m_merger

  • [#1719]Allows vrm to read and write Animation

Importer

  • [#1675]Cancels the ability to move the boneWeight == 0 vertices of SkinnedMeshRenderer.rootBone

    • [#1708] [1.0]Ability to give boneWeight to SkinnedMeshRenderer when importing

    • [#1705] [BlendShape] Give BoneWeight to a mesh with BoneWeight of 0 at the time of import

1.0

  • [#1713] [1.0]Changed thumb bone name to metacarpal, proximal, distal

  • [#1706] [1.0]Initialized with Awake too early to work with Runtime load

  • [#1715] Other than position is nullable

Other

  • [#1712] Fixed an issue where Spring Bone stiffness could work in unintended directions

  • [#1723] UniVRM-0.101.0

  • [#1718] Fix MeshIntegratorWizard cannot run with insufficient materials for submeshes

  • [#1704] UniVRM-0.100.1

  • [#1703] UniVRM-0.100.1

  • [#1702] ScriptedImporterAttribute.overrideExts was used incorrectly

  • [#1700]Use NativeArray with MeshData. Cut out SkinningInfo

  • [#1698] release UniVRM-0.100.0