v0.99.0..v0.100.0: Fix for Unity-2021

Unity-2021

  • [#1685] fix Property PROP_NAME already exists in the property sheet with a different type: 5

Unity-2020

  • [#1674] Updated working version to Unity-2020.3.34f1

  • [#1689] [UnitTest] Follow changes in NativeArray behavior

glTF

  • [#1683] Determine mime from image.uri

  • [#1681] For multiple gltf, glb importer conflicts.

Other

  • [#1691] UniVRM-0.100.0

  • [#1695] 1693 I’ve included other things in my commit, so I’ll redo the same changes

  • Make MeshUtility.SeparationProcessing public

  • [#1693] Make MeshUtility.SeparationProcessing public

  • [#1694] In the build note, Added a section that explicitly includes Standard

  • [#1690] OnValidate I have validated m_excludes, but I cleared it before validating and the information is missing.”

  • [#1686] Organize MeshContext

  • [#1684] Organize MeshContext

  • [#1679] Fixed an issue where FastSpringBoneBufferCombiner could cause an ArgumentOutOfRangeException

  • [#1676] PathObject Fix. TryGetFromAsset

  • [#1673] Added VRMShaders.PathObject. Used in MigrationMenu.

  • [#1672] It was useless Removed ShaderProperty enumeration system

  • [#1670] UniVRM-0.99.0