v0.99.0..v0.100.0: Fix for Unity-2021¶
Unity-2021¶
[#1685] fix Property PROP_NAME already exists in the property sheet with a different type: 5
Unity-2020¶
glTF¶
Other¶
[#1691] UniVRM-0.100.0
[#1695] 1693 I’ve included other things in my commit, so I’ll redo the same changes
Make MeshUtility.SeparationProcessing public
[#1693] Make MeshUtility.SeparationProcessing public
[#1694] In the build note, Added a section that explicitly includes Standard
[#1690] OnValidate I have validated m_excludes, but I cleared it before validating and the information is missing.”
[#1686] Organize MeshContext
[#1684] Organize MeshContext
[#1679] Fixed an issue where FastSpringBoneBufferCombiner could cause an ArgumentOutOfRangeException
[#1676] PathObject Fix. TryGetFromAsset
[#1673] Added VRMShaders.PathObject. Used in MigrationMenu.
[#1672] It was useless Removed ShaderProperty enumeration system
[#1670] UniVRM-0.99.0