v0.95.1: GltfData.Dispose

API

GltfData now uses NativeArray internally and must be freed by Dispose. v0.95 GltfData.Dispose

Due to the complexity of the run-time loading procedure, we have created a wrapper that is easy to load. v0.95 High-level API

  • [#1504] Refactor High-level VRM-1.0 Loading API.

  • [#1503] Fixed forgetting to call GltfData.Dispose

  • [#1483] Fix/use native array

Exporter

  • [#1505] Add minimum and maximum to POSITION accessor

1.0

  • [#1498] [1.0] Constraint, freezeAxes -> axes

  • [#1501] [1.0] don’t export the springBone extension if there are no colliders and springs

  • [#1500] fix: add specVersion to spring bone and node constraint

  • [#1497] Fix10/vrm10data api

  • [#1502] Omission of neutral correction

  • Fixed migration edge case

  • [#1487] Fix10/fix neutral

  • [#1485] Fxi10/update vrm10data api

  • [#1494] [1.0][FirstPerson] If the same target has multiple settings, the first setting will be adopted.

  • [#1484] [1.0] null check

Other

  • [#1506] UniVRM-0.95.0

  • [#1488] add meta

  • [#1479] Fixed an issue where UniGLTF behaved strangely when the SkinnedMeshRenderer and bones were missing.

  • [#1478] Docs/release 0.94.0