v0.91.0: Road to 1.0.

Add export options

  • [#1415] Feature/keep vertex color

Settings related to texture importer

  • [#1410] Add the capability of importing texture extension.

  • [#1402] While importing in Unity Editor, Max Size property is invalid if a texture size was larger than 2048.

  • [#1403] Ignore texture compression settings while exporting glTF / VRM.

1.0

  • [#1409] Fix shared BufferAccessors being converted twice

  • [#1405] Fix skinning without mesh

  • [#1400] Fix migration error in MToon & Modify Screen Coords Outline drawing algorithm.

Other Changes

  • [#1416] UniVRM-0.91.0

  • [#1414] Make public constructor of interface class.

  • [#1412] Remove unused AOT Call generation

  • [#1411] Refactoring top menues of UniGLTF and UniVRM 0.x

  • [#1407] Change ITextureDeserializer interface. The implementation must set sampler params.

  • [#1404] Organize the structure of UniHumanoid folder

  • [#1399] Add a destructive MToon migration in edge case.

  • [#1398] UniVRM-0.90.1

  • [#1397] Fix an issue where Mesh’s Bounds weren’t calculated

  • [#1395] release v0.90.0