v0.88.0: Road to 1.0.¶
Fix TransparentZWrite
shader import for models that were exported with the TransparentZWrite
in the earlier versions¶
[#1331] Fix UnlitTransparentZWrite fallback code.
Supports glb/gltf using data:
in buffer.uri
¶
Although image.uri
supports data:
, so far buffer.uri
does not support data:
1.0¶
[#1346] Fix10/fix expression migration
[#1347] [1.0] Update Expression’s UV Binding
[#1353] Migrate legacy Unlit shaders
[#1349] fix (VRM1.0, MToon): exported emissive factor should be in linear colorspace
[#1348] fix (VRM1.0, MToon): change export spec version to 1.0-beta
[#1347] [1.0] Update Expression’s UV Binding
[#1346] Fix10/fix expression migration
[#1344] [1.0] const LICENSE_URL_JA
[#1342] [1.0] migration fail safe
[#1340] Fix a bug where default rotation is not correctly assigned when calling
ReconstructSpringBone
doc¶
Other Changes¶
[#1345] UniVRM-0.88.0
[#1343] Implement the data uri for bufferView
[#1339] [Maintenance] refactoring gltf buffer access
[#1338] Change MaterialDescriptor as
readonly struct
[#1327] Merge duplicated gltfExporter argument
GltfExportSettings
[#1334] [0.x] Remove RuntimeGltfInstance before saving a prefab.
[#1330] Fix errors related to FastSpringBone
[#1324] Normalize quaternion on update headTransform.rotation
[#1322] fix download url