v0.84.0: Road to 1.0. Restore glTF import menu¶ v0.84.0 (2021-09-22)¶ Release Milestone Full Changelog Match the ScriptedImporter’s Extract behavior to FbxImporter’s behavior glTF¶ no import menu #1162 restore UniGLTF/import menu #1233 (ousttrue) URP cannot be selected if URP is not installed #1232 (ousttrue) 1.0¶ CreateErasedMeshAsync #1221 Shader error in ‘VRM10/MToon10’: undeclared identifier ‘i’ #1211 Make MToon10’s fog work. #1237 (Santarh) [1.0] TextureTransformBind’s Scale/Offset transformation #1234 (ousttrue) [1.0] DefaultExecutionOrder #1230 (ousttrue) [1.0] bone selector(experimental) 【squash merge】 #1228 (ousttrue) [1.0] Update Meta Default #1227 (ousttrue) [1.0] Fix preview’s MaterialUVBindings #1226 (ousttrue) Can not access Mesh on thread #1223 (ousttrue) Other Changes¶ UniVRM-0.84.0 #1231 (ousttrue) Changed docfx to sphinx #1224 (ousttrue) (Optimize) Add Profiler in MeshImporter #1222 (notargs) Optimize BuildHierarchy in ImporterContext #1220 (notargs) Optimize mesh loading: utilizing worker threads to load BuildBlendShape/LoadGeometryAsync #1219 (notargs) Added AwaitCaller for LoadTexturesAsync/LoadMaterialsAsync #1215 (notargs)