v0.83.0: Road to 1.0

https://vrm.dev/

The programming section/sample codes have been moved to:

https://vrm-c.github.io/UniVRM/en/

The contents in programming sections will be removed soon.

v0.83.0 (2021-09-10)

| 09/03 | 0.82.1 Milestone | | URP API |

Bug Fixes

  • The shader used to convert the PBR texture is not included in the build #1187

  • Include all shaders in Resources directory. #1203 (Santarh)

  • Standard Shader Export - NotImplementedException When Occlusion and Metallic Resolutions Do Not Match #1178

1.0

  • [1.0] Failed to set Renderer.enabled = false properly #1197

  • [1.0] Set up SetupAsync to hide the initial state of the Mesh generated by Auto #1194

  • [1.0] MaterialUVBindings behaviors #1191

  • [1.0] Make APIs to access old meta during migration #1190

  • [1.0] Exception occurs when MaterialValueBind is duplicated #1189

  • [1.0] Errors occur when Thumbnail name is empty #1188

  • [1.0] Update UV scale & offset for Expression #1209 (ousttrue)

  • [1.0] Organize FirstPerson setup #1206 (ousttrue)

  • [1.0] Implement RuntimeLoad and meta data migration from 0.x #1196 (ousttrue)

  • [1.0] Fixed an issue where SubAssetKey creation would failed if the thumbnail name was empty #1193 (ousttrue)

  • Prevent exceptions when MaterialColorBindings are duplicated #1192 (ousttrue)

Other Changes