v0.77.0: RuntimeGltfInstance¶ v0.77.0 (2021-06-16)¶ Release Milestone Full Changelog API更新¶ https://vrm.dev/docs/univrm/programming/univrm_api_history/ https://vrm.dev/docs/univrm/programming/runtime_import/ DisposeOnGameObjectDestroyed を整理する #1018 UnityObjectDestoyer 改め RuntimeGltfInstance #1021 (ousttrue) MToon¶ MToon 1.0: Backfaces have flipped normals when double sided. #1022 主な修正¶ Closed issues: BaseColor of URP/Lit shader not exported to glb/gltf #988 Does the importer work with Unity URP? #740 Using UniVRM with Universal Render Pipeline #683 サポートシェーダーの整理 #496 When unity URP will be supported? #387 その他のChangelog¶ 作業ミス。エディタで保存されてなかった #1045 (ousttrue) 最近の UnitTest #1044 (ousttrue) null check #1043 (ousttrue) [vrm1]ScriptableObjectの構成を見直し #1042 (ousttrue) Fix MToon migration tests #1041 (Santarh) Disable “AutoReferenced” in all asmdefs. #1040 (Santarh) null check #1037 (ousttrue) aim constraint Yaw, Pitch freeze #1036 (ousttrue) Refactoring mtoon 1.0 alpha #1034 (Santarh) avoid editor error if not playing #1033 (ousttrue) new EditorGUI.DisabledScope(false) は GUI.enabled = true という意味ではないぽい #1032 (ousttrue) VRM10Controllerの変数管理を修正 #1031 (ousttrue) Fix failing extracting vrm meta file in vrm 1.0 (rarely) #1030 (Santarh) remove gameobject after prefab created. #1029 (ousttrue) Fix tiny bug #1028 (Santarh) とりあえず Exception 回避 #1027 (ousttrue) Use MToon10 in VRM1.0 implementation. #1024 (Santarh) JsonSchema を更新 #1023 (ousttrue) fix mesh == null #1020 (ousttrue) Fix10/nullcheck #1019 (ousttrue) サンプルの動作を確認 #1017 (ousttrue) Add a test case for exporting nodes contains null mesh #1016 (oocytanb) Implements vrmc_materials_mtoon inspector #1015 (Santarh) IAnimationImporter を廃止 #1014 (ousttrue)