Build Application

Precautions for building applications that use UniVRM

Shaders to include in the build

Project Settings = Graphics - Always Included Shaders などに設定して、以下のシェーダーがビルドに含まれるようにしてください。

URP

Standard

  • Universal Render Pipeline/Lit

Unlit

  • Assets\VRMShaders\GLTF\UniUnlit\Resources\UniGLTF\UniUnlit.shader

Always Included Shaders

Since it is placed in Resources, it will be included in the build even if it is not explicitly specified.

MToon

  • Assets/VRMShaders/VRM10/MToon10/Resources/VRM10/vrmc_materials_mtoon_urp.shader

Always Included Shaders

Since it is placed in Resources, it will be included in the build even if it is not explicitly specified.

builtin

Standard

  • Standard

Used by GLTF PBR materials.

Always Included Shaders

Must be explicitly specified

Unlit

  • Assets\VRMShaders\GLTF\UniUnlit\Resources\UniGLTF\UniUnlit.shader

Always Included Shaders

Since it is placed in Resources, it will be included in the build even if it is not explicitly specified.

MToon

  • Assets\VRMShaders\VRM\MToon\MToon\Resources\Shaders\MToon.shader

Always Included Shaders

Since it is placed in Resources, it will be included in the build even if it is not explicitly specified.

テクスチャー変換用のシェーダー

import/export 時に使用します。

Note

ビルトイン/URP の両方で使われます

  • Assets\VRMShaders\GLTF\IO\Resources\UniGLTF\NormalMapExporter.shader

  • Assets\VRMShaders\GLTF\IO\Resources\UniGLTF\StandardMapExporter.shader

  • Assets\VRMShaders\GLTF\IO\Resources\UniGLTF\StandardMapImporter.shader

Always Included Shaders

Since it is placed in Resources, it will be included in the build even if it is not explicitly specified.

URP package が必要です

未インストールの場合は PackageManager から URP package をインストールしてください

エラーメッセージ

Shader error in 'VRM10/Universal Render Pipeline/MToon10': Couldn't open include file 'Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl'. at /ghq/github.com/ousttrue/UniVRM-UPM/Library/PackageCache/com.vrmc.vrmshaders@b4130b9e5d/VRM10/MToon10/Resources/VRM10/vrmc_materials_mtoon_render_pipeline.hlsl(5) Compiling Subshader: 0, Pass: UniversalForward, Vertex program with DIRECTIONAL Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: FOG_EXP FOG_EXP2 FOG_LINEAR INSTANCING_ON LIGHTMAP_SHADOW_MIXING LIGHTPROBE_SH SHADER_API_GLES30 SHADOWS_SCREEN SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHTS_VERTEX _ALPHABLEND_ON _ALPHATEST_ON _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MTOON_EMISSIVEMAP _MTOON_PARAMETERMAP _MTOON_RIMMAP _NORMALMAP