# Build Application¶

Precautions for building applications that use UniVRM

## Shaders to include in the build¶

Project Settings = Graphics - Always Included Shaders などに設定して、以下のシェーダーがビルドに含まれるようにしてください。

### Standard¶

• Standard

Used by GLTF PBR materials.

Must be explicitly specified

### Unlit¶

• Assets\VRMShaders\GLTF\UniUnlit\Resources\UniGLTF\UniUnlit.shader

Since it is placed in Resources, it will be included in the build even if it is not explicitly specified.

### MToon¶

• Assets\VRMShaders\VRM\MToon\MToon\Resources\Shaders\MToon.shader

Since it is placed in Resources, it will be included in the build even if it is not explicitly specified.

### Shaders for texture conversion during runtime import/export¶

• Assets\VRMShaders\GLTF\IO\Resources\UniGLTF\NormalMapExporter.shader

• Assets\VRMShaders\GLTF\IO\Resources\UniGLTF\StandardMapExporter.shader

• Assets\VRMShaders\GLTF\IO\Resources\UniGLTF\StandardMapImporter.shader

Since it is placed in Resources, it will be included in the build even if it is not explicitly specified.